Archive for November 2010

Tuesday, November 30, 2010
Plot Summary:
From one of the funniest authors, ever, Job Scieszka brings this amazing collection of short stories just for guys, and guys, alone. In this star studded collection, in my opinion, 'tweens boys will not only enjoy the comedic stories from Dav Pilkey and Gordon Kormin, but well known authors such as Jerry Pikney, Paul O. Zelinsky, Richard Peck, and many, many more. There is an amazing variety of stories that avid readers and non-readers will enjoy simply because all of these authors bring something unique to the theme of the book, which is "being a guy."

According to Jon Scieszka, in regards to this collection, "it's is not required reading. It's reading to find what you like. And I know you are going to find something in here, because these are funny, action-packed, sad, goofy, gross, touching, stupid, true, and all very short" (forward). Not only is collection meant to be brief, but it hits all of the chords that guys dig, which not only make it enjoyable, but memorable as well. Along with these stories, are short biographies and bibliographies readers can refer to if they have questions about the authors and their works. Another great aspect of this word is that all of proceeds so straight to Scieszka's nonprofit literacy program, Guys Read.

Genre:
Tween Anthologies

Books Similar to Guys Write Guys Read:
Reading/Interest Level:
Grades 5 & up

Guys Write For Guys Read by Jon Scieszka

Posted by Deborah Takahashi

This self-help book for 'tweens contains a variety information that will help them survive puberty, relationships, coping with emotions, and dealing with parents. This book provides practical advice and exercises to help teens cope with the many changes they will, or are, experiencing.Another great aspect of this guide, is that both 'tweens and parents can read this book together so everyone can get on the same page as the 'tween develops.

This books is divided into seven sections, entitled "Survival Tips," which focus on: body changes, self-confidence, feelings, connecting with family, friends, school, and decision making. Along with the information in each section, there are helpful tips and suggested readings that 'tweens can refer to if they have additional questions. Moreover, there are reproducible activities that 'tweens can utilize to help balance responsibilities, test their knowledge, exercise routines, and create workable spending budgets. Just like any self-help book for adults, this one is catered to 'tween needs that will help them gain confidence, and hope, that will survive the middle school years.

Genre:
Tween Self-Help

Books Similar to Too Old for This, Too Young for That!:
Reading/Interest Level:
Grades 5 & up
Monday, November 29, 2010
Hartley-Brewer, E. (2010). First Crush: When Your Tween Begins to Show Interest in the Opposite Sex. Scholastic Parent and Child, 18(3), 89-89. Retrieved November 29, 2010, from Education Research Complete.

In this brief article, Hartley-Brewer provides practical advice on 'tweens and their developing interest in the opposite sex. It is only natural, at this age, that boys and girls are starting to develop feeling for one another. As their bodies are changing, their brains are starting to transition from the "boys are icky" stage to "OMG! He is so hot!"

Altough 'tweens may not be developing sexual feelings for the opposite sex, Hartely-Brewer considers these "feeling" as harmless infatuations that 'tweens should actually be allowed to have. Although parents are terrified of the fact that their child is growing up, they need to allow their child to develop these social skills to find their place amongst their peers: "His future relationships will be more balanced if you allow these early, safe forays into real or fanciful "dating" to happen naturally"(p. 89). What the author emphasis is that we need to communicate with 'tweens about these feelings and how their idea of a relationship will evolve as they get older; in other words,  these "romantic" relationships are about social status and tend to consist mainly of hand-holding and friendly text messaging. It's not a bad idea, however, to explain that quality relationships are about enjoying time together—not primarily about sex—and finding someone who's right for you can take years" (p.89).

With this knowledge, and the fact that 'tween girls are going out of  their minds for the Jonas brother, it is only natural for them to react this way. However, what concerns me the most, is when this harmless infatuation becomes a full blown obsession that can get nasty. Moreover, especially among girls, the cattiness  has evolved so much that young girls are literally threatening one another over someone, or something, that is beyond unattainable. I guess my argument for this article is where do we, as parents, librarians, and mentors, draw the line and pop the bubble they live in. Although we should allow our 'tweens to have their fantasies, we need to take a proactive step to making sure they are not developing behaviors that will cause them emotional and social stress in the future.

As 'tweens librarians, we can help young girls with quality books and programs that will not only teach them confidence and self worth, but self control as well. I know series like "The Clique," "The A-List" and the "Private" series are highly entertaining, we need to provide alternative to balance the fluff with quality literature that will help girls suffering from self esteem and identity issues to move away from issues and make them feel better. For boys, we can do the same by providing literature that will not only guide them through their own issues, but make them feel recognized and important. Falling head over heels in love can be the greatest and worst thing to anyone, especially a vulnerable 'tween who thinks that one person will make their dream come true at the age of 12.

Boys...Girls...Boys...Girls...

Posted by Deborah Takahashi
Cantrell, R. (2010). Giving a voice to ‘tweens and teens: Dallas Children’s Theater: Healthy Living for Young People Series. Incite/Insight, 2(2), 14-16. Retrieved November 29, 2010, from Education Full Text.

Honestly, there is no better way then to have 'tweens express themselves is to have them actually express themselves through creativity and the arts. In this article, the Dallas Children's Theater (DCT) established an initiative called the "Young Adult Drama Series" where 'tweens and teens wrote and acted out plays tackling hot topic issues such as: cyberbullying, drugs, alcohol, parental issues, and learning disabilities. With the help of therapists, educators, parents, artists, and consultants, this initiative came together to bring plays that deal with heavy issues to the stage. According to Cantrell: "Developing and producing these issue- type plays were only a part of the Dallas Children’s Theater’s commitment to addressing these difficult issues. Post performance  talk-backs, with expert facilitators for each topic, provided a forum for audience’s feedback and reactions, which was interspersed with the expert’s data and resource information" (2019,p.15). Not only are 'tweens being exposed to these issues, they are working with people who will help them make good decisions, but also cultivate empathy, especially when they have friends dealing with these issues.

As uncomfortable as these issues may be, 'tweens not only need to talk about these issues but learn how to deal with them; hence, acting, in my opinion, the best way to learn coping skills; when one becomes the character their point of view changes so not only are tweens learning about the decision making process, but how they, themselves, can make different choices. Linda Daugherty, the DCT playwright, states that "With an issue-type play, you hope that young people will take in the information they are presented and make healthy choices. Lectures and preaching to them don’t work. The challenge is to present a story about real people  with real lives and struggles, which the audience can slip into their shoes” (Cantrell, 2010, p. 14).

As 'tween librarians, we can create programs similar to this program where 'tweens can not only have fun, but learn valuable lessons through learning and acting. Moreover, this activity is a great way for 'tweens to recognize the Library as a body that advocates for them, but is truly interested in the trials and tribulations they are facing. Not only can we provide books that serve as therapeutic aids to get 'tweens through adolescence, we can partner with professionals and other community groups to show the community that there are positive methods to not only help their 'tween through puberty, but cultivate creativity, self-confidence, and a sense of accomplishment.

In the words of Madonna..."EXPRESS YOURSELF!"

Posted by Deborah Takahashi
Sunday, November 28, 2010
Plot Summary:
In this installment of the Harry Potter story, Harry is faced with bigger problems then is ever before. After the death of Cedric Diggory, and the return of Voldemort, Harry is in greater danger then before, especially now, when the Dementors have escaped Azkaban  and he has been seeing and hearing Voldemort. In order to hide from the Dark Lord, Harry has moved into his Sirius' mansion to be protected by the Order before going back to Hogwarts.

As the school year begins, the Ministry of Magic has decided to replace Dumbledore with a horrible woman named Dolores Umbridge, who not only makes the students lives miserable, but Harry Potter has become her main target. With the threat of Voldemort, and the lack of a Defense Against the Dark Arts teacher, Harry has turned the Room of Requirement into a practice room for the DA (Dumbledore's Army). Here, Harry is teaching everyone defense spells, especially the Patronus Spell.

Just when things cannot get any worse, Harry goes on another mission to find out if he truly is the "Chosen One" who is destined to defeat Voldemort. This installment, not only will 'tweens relate to the angst and the pressure that Harry is facing, but will feel more sympathy for this kid who not only has the world's worst luck, but loses yet another father figure in the battle against Voldemort. This book is packed full of twists and turns that will keep reader's reading from dusk till dawn!

Genre:
Tween Fantasy

Books Similar to Harry Potter:
Reading/Interest Level:
Grades 6 & up
Plot Summary:
With the passing of Dumbledore, and Hogwarts is no longer safe, Harry Potter, Hermoine, and Ron are in search of the remaining horcruxes that store Voldemort's soul. The movie opens with Hermoine erasing her parents memories and the Dursley's leaving their home since muggles are no longer safe. The teens have decided to not return to Hogwarts, which leaves them in great danger so the Order of the Phoenix has decided to take great measures in hiding Harry from the Death Eaters. Unfortunately, with Voldemort's rising power, he has managed to infiltrate the Ministry of Magic, which  has put a bounty on Harry Potter's head.

When everything seems to be all right, the Death Eaters learn of Harry's whereabouts, and the teens are separated from their guardians, which leaves them all alone on their journey to find all of the horcruxes. With the Slytherin locket in tow, the third of the six horcruxes, Harry, Hermoine, and Ron must find a way to destroy it and the only way they can break it's powerful spell, the sword of Godric Gryffindor is needed. In the final installment of the Harry Potter story, things are getting more dangerous and, sadly, many beloved characters will lose their lives in the process of defeating Voldemort.

Genre:
Teen Movies

IMDB Rating:

Rating: PG-13

Harry Potter and the Deathly Hallows, Part 1

Posted by Deborah Takahashi
Wednesday, November 24, 2010
Fellows, M. (2010). Lights, Camera, Cook! Children and Libraries, 8(1), 36-39. Retrieved November 23, 2010, from Library Literature and Information Science Full Text.

In this amazing article is a great idea to not only engage 'tweens, but to connect reading with everyone's favorite activity...eating! Fellows provides readers with a great program that the Upper Hudson Library System created to bring new, and old, patrons back into the library. Along with this goal, one main objective is to assist the children of the communities with math, science, and reading skills. With the help of the cooking show, 'tweens will not only learn how to measure ingredients, but know how to read recipes: "We anticipated that the show would involve tweens in getting to know their public librarian, reading books, visiting their library and other libraries, and learning some of the math and science of cooking"(Fellow, p.37)

This entire articles explains not only the cooking show process (when to film, who is the chef in charge, which 'tweens want to participate, etc.), but how, we, as librarians, can create a plan that not only requires a lot of planning, but where we can get funding and publicity. In this particular community, famous chefs, cooking schools, and many legislators live in the are so there were plenty of people who Fellows could talk to about getting the people to help with the project. Furthermore, the Library was able to get an LSTA grant, which provided over 80k for the whole project. Clearly, this Library is much bigger than my one branch library, but the process for implementing these programs is not much different.

Another great aspect of this article is how learning and reading were the core principals that the cooking show is based off. Moreover, by hosting these lessons, 'tweens can not only enjoy themselves, but learn valuable skills such as cooking and socializing. I thought it was really neat to base the episodes around books so one episode was dedicated to "Ruby Holler" and the "Get-Over Homework Chocolate Cookies" and another was "Granny Torelli Makes Soup" and Minestrone soup. I never would have thought of connecting reading with cooking, especially in the Library. If I only had the money and the backing for our 'tweens...one can only dream. 

The 'Tween Food Network

Posted by Deborah Takahashi
Soltan, R. (2007). Fairy Tale Characters Breathe New Life: A Fantasy Book Club Approach for Tweens. Children and Libraries, 5(2), 34-39. Retrieved November 23, 2010, from Library Literature and Information Science Full Text

Before reading this article, I never really understood while 'Tweens go bananas over Fantasy books. I was always under the impression that dragons, pirates, fairies, and magical adventure was just fun. However, according Soltan, this love of Fantasy is a lot deeper than I thought: " As children enter the tween and early teens years, their imaginative consciousnesses overcome their need to socialize, strive for independence, and cope in a realistic world. However, the fantasy in traditional literature serves as a vehicle for young people's growing awareness and a way to communicate some of life's deepest truths"(p. 34). After processing this genius notion, I thought about the Young Merlin series written by TA Barron. In these stories, we have the traditional hero archetype and journey. Whether it's old time literary theory, or great writing, these stories always manage to strike a chord in whoever is reading them. For 'tweens, Fantasy is not just another literary genre, but a unassuming tool that will help them deal with their demons (so to speak).

In this article, Stoltan provides a lot of great ideas on how to conduct a Fantasy book club that will engage readers and build critical thinking skills. Moreover, there are great analysis' on classic fairy tales, which compare and contrast the different version/interpretations and how these variations affect the overall tale. The discussion of  "Rumpelstiltskin" is incredibly intriguing because all of the versions of the tale are completely opposite; there seems to be no similarities whatsoever so 'tweens can have a great time talking about these differences and why authors did what they did. Lastly, Stoltan also discusses why novels based on fairy tales have become so popular simply because they provide a nee interpretation of the classic "good and evil" story. "Beast" by Alex Flinn is a great story based off "Beauty and the Beast," that puts a whole new spin on the Beast's character other than being a spoiled prince. These re-tellings have a lot to offer 'tweens audiences, especially when their problems resemble those of King Arthur and Ariel, but, in reality, ruling a kingdom and turning to sea foam are not as appealing as being a 12-year-old.

Why 'Tweens Love Living in a Fantasy World

Posted by Deborah Takahashi
Kohn, A. (n.d.). How to Create Nonreaders. Alfie Kohn Homepage. Retrieved November 24, 2010, from http://www.alfiekohn.org/teaching/nonreaders.htm

According Kohn: "What a teacher can do--all a teacher can do--is work with students to create a classroom culture, a climate, a curriculum that will nourish and sustain the fundamental inclinations that everyone starts out with : to make sense of oneself and the worlds, to becomes increasingly competent at tasks that are regarded as consequential, to connect with (and express oneself to) other people. Motivation--at least intrinsic motivation--is something to be supported, or if necessary revived. It's not something we can instill in students by acting on them in a certain way. You can tap their motivation, in other words, but you can't "motivate them." And if you the distinction is merely semantic then I'm afraid we disagree"(p. 1).


How I loved this article. As an "Almost-English-Teacher-Turned- Librarian," I must agree with Kohn that all teachers really can do is create the environment that condones learning and cultivates motivation, but there is no way we can actually motivate, let alone, make a child learn. In this article, Kohn gives readers a great "what NOT to do" when it comes to teaching. For example, when reading is assigned, the best way to turn once avid readers into nonreaders is to make reading a chore. Secondly, giving lists of books of what they NEED to read limits reader choice. I have been working in public libraries for four years now and it drives me nuts when children and tweens ask for their school's reading lists and/or the AR book lists. I am, and always will be against the Accelerated Reader program. First of all, the AR program assigns reading level by vocabulary without taking into account comprehension or age appropriateness. Yes, a seventh grader can read "Les Miserables," but do they understand the literacy and historical elements or the fact that Cosette is a bastard child? Probably not. Furthermore, AR becomes a competition where children read to earn prizes, which turns this leisure activity into a race and, in some cases, a requirement.

Kohn also stated that test preparation is another great way to kill motivation. Sadly, schools are fighting over money so test scores determine who should get what. With the emphasis on standardized testing, the curriculum has shifted where most are teaching to the test; pending on the teacher, and how much time they are willing to commit to making lessons that meet these standards, generic test prep becomes the norm. With all of this pressure to succeed, teachers must realize that although test scores are important, the overall learning experience is absolutely necessary. It is better that 'tweens and teens are competent than knowing how to navigate test questions (i.e., STAR 9 & SAT's). More importantly, even if teachers have to teach to a stinky test, these lessons should be fashioned in ways that stimulate rather than sedate students.

After reading this article, as a librarian to be, the same concepts need to apply to our programming. If we lead a database workshop, we need to be able to captivate our audiences so a well organized and entertaining program is necessary to keep 'tweens and teens awake. Moreover, and Kohn will agree, 'tweens and teens will probably want to know what a Boolean operator and why "and" and "not" are not what they seem in a typical good search. More importantly, and school should consider this, snacks will keep them awake since brain functions require a lot of energy. If we want DON'T want to turn our 'tweens and teens nonusers, we need to take the extra steps to make sure they are encouraged to participate and engage in programs opposed to forced.

How AR, STAR 9, and CHSE changed Teaching

Posted by Deborah Takahashi
Klugger, J. (2010, July). How to Hype-Proof Your Tween. Good Housekeeping, 251, 85-91. Retrieved November 23, 2010, from Academic Search Premier.

Kluger states, in regards to his budget crisis involving American Girl Products, "[b]y the year's end, I figure, I will be out a coll $800--half what my first car costs. And this is just the beginning. My youngest daughter is 7; my older daughter is 9--the early stages of the gold mine demographic marketers call the 'tweens"(p. 85).  When I read this opening paragraph, I was beyond amazed how easily, and quickly, parents can spend money toys. No matter how great, educational, and quality of the toy, at the end of the day, it is still a toy. Looking back on my own youth, I remember getting a ton of toys. However as an adult, I am just floored how expensive things have become, but also very appreciative, that my parents, God love them sacrificed so much for me to have my American Girl Baby and accessories. No wonder we never went on vacation! Clearly, no matter what age this is, there will always be a need for the "latest and greatest" toys, clothes, cars, homes, etc. Kluger points out, in this article, several factors that influence the demands for these objects by 'tweens. One factor he pointed out is peer pressure. 'Tweens are, obviously, impressionable. If one friend has the iPhone 4 and another friend gets the same phone as well, obviously, the 'tweens is going to want one simply just to have one. Another great factor, which I loved is, what Kluger calls the "parental buy-in:"

I talked to many other parents about why they sometimes spring for what's fashionable when they think doing
so is possibly unhealthy and definitely uncheap. You'll recognize the range of motives: Some said they don't want their kids to fell left out to otherwise suffer socially; other revealed in giving their children things their own parents hadn't been able to afford. A few felt guilty for devoting too much time to work; one woman admitted that she sometime spent money on her children when couldn't spent time with. There are days when we're just word down by the "please-please-please-can-I have-it" campaign, and we cave in to buy some peace. Marketers deliberatly eally pester-power to work omn the parents soft spots. No wonder we succumb. 

So, with all of these factors that wear them down, and drain their back accounts, Kluger provides parents with a few tips to 'hype-proof their 'tweens. One idea, which I absolutely agreed with, is just because we cannot give our child every little they want, DOES NOT MAKE US BAD PARENTS! In fact, if we give our child every single thing will do more harm them good simply because they will develop the mentality that "I don't need to work for it because I can just get it." Furthermore, when children throw tantrums because they get what they want (aka. Veruca Salt), parents need to make some decisions as to enabling this behavior or correcting it: "Learning to master delayed gratification and cope with disappointment is a crucial step in kids' growth; rules and limits help them feel secure"(Kluger,p.87.)

When children are secure, they become confident and that happiness is more fulfilling than playing with the greatest toy. Furthermore, when 'tweens establish this concept, they can cultivate other skills simply because they know their capabilities. Lastly, parents can do a whole lot of good simply by turning off the television, limiting internet time, turning off cellhone, speaking with teachers, and talking to their 'tweens about "product" placement . Moreover, as librarians, we can provide programming that embraces individuality and creativity. By creating an environment that is commercial free, care free, and fun, 'tweens can take time out of their days to just be who they are. What I learned from this article is that despite the relentless advertising and temptations, good old fashioned parenting is the best way to go to raise a bright 'tween. 
Tuesday, November 23, 2010
Neff, J. (2010). Caught between worlds, tweens embrace makeup, reject Miley. Advertising Age, 81(36), 16-16. Retrieved November 16, 2010, from Academic Search Premier.

In this article, Neff actually surprised me when i read that 'tween girls would rather spend time with their deisgner make-up rather than listening to Miley Cyrus.  Nedd states: "Tween girls are using a lot of makeup these days. In fact, regular usage of mascara and eyeliner by girls ages 8 to 12 almost doubled between 2007 and 2009 [...] Six in 10 tweens ar least once a month use lip gloss-their most popular item and a traditional point of entry into beauty products. Surprising enough, some even use firming anti-cellulite cream."(p.16). When I read these statistics, I was floored because my mother wouldn't let me wear make-up until I was at least in high school and, even then, she wouldn't let me walk out of the door with an inch thick of foundation and lipstick. Although young girls maybe developing earlier and using make-up at a younger age, they are still caught in between where they look grown up, but not necessarily interested in acting the part.

The way Miley Cyrus fits into this article is that her approval rating dropped significantly when the teen idol not only posed nude for "Vanity fair," but did a pole dance at the 2009 Teen Choice Awards and TMZ leaked a video of her lap dancing. Not only did these "grown up" acts offend her fans, 'tween girls' interest in Cyrus has dropped significantly. According to Greg Livingston, partner with Curiosity Advertising, states that "[Tweens] don't always know exactly what it is, but they know it's going in a direction that's uncomfortable as defined by society and particularly their parents. They don't want to get themselves into situation that are uncomfortable for them. Seeing Miley Cyrus in a magazine where it's not fun anymore. and it's seen as something they know their parents feel uncomfortable about, would put them in an uncomfortable situation"(Neff, p.16). In other words, 'tweens are well aware that certain things are acceptable so when it comes to situations that are "iffy" they realize that there are consequences to those action.

'Tweens maybe unpredictable, but they are developing skills where they are able to discern between wrong or right. As consumers, they know that MAC make-up may make them appear older and sophisticated; however, there is a huge difference in deciding what shae of lipstick to wear and pole dancing in front of thousands of impressionable people. As they develop, 'tweens are going to make good and bad decisions, but, we hope that if their parents are involved, they can learn, early on, on how to make decisions that won't haunt them all their live just like Miley will never be able to take back the TMZ video or regain the following she once had.
In this massive compilation of the first three volumes, manga lovers will read about the history of the most famous Saiyan warrior ever! After defeating Piccolo, Goku is all grown-up with a wife and son of his own. Goku is still the muscle bound goof with the biggest heart ever. Know that the Earth is at peace, life is pretty good for Goku until a meteor hits the earth carrying some pretty evil dudes named Raditz and Napa. Goku has no clue who is parents are and where he got his super powers from; Goku was found in a capsule that crash landed on Earth many years ago and was raised by a kind farmer. When Raditz and Napa start wreaking havoc on the land, Goku comes to the rescue. When Raditz sees Goku, he calls him "Kakarot" and starts yelling at him for failing to conquer the world. Goku has no idea what Raditz is talking about until he reveals to him that he is not an ordinary human being, but a Saiyan Warrior! Moreover, Goku is actually Raditz's baby brother!

Many years ago, the home of the Saiyans, planet Vegeta, was destroyed by an enemy and only a few Saiyans exist (Goku being one). When Goku learns that he is in fact a powerful warrior he is stunned. However, unlike his brother's thirst for destructoin, Goku made the decision to protect the one's he love by battling his very own brother. In this action packed series, we all venture back into the past of Goku and how he became the great warrior we know. Not to mention, Piccolo returns, but as Goku's ally rather than enemy. 'Tweens will be hooked the moment Raditz invades Earth and how Goku becomes the greatest warrior on Earth!

Genre:
Shonen 

Books Similar to DragonBall Z:
Reading/Interest Level:
Tween

DragonBall Z by Akira Toriyama

Posted by Deborah Takahashi
FunBrain.com - The Internet's #1 Education Site for K-8 Kids and Teachers. (n.d.). Retrieved November 23, 2010, from http://www.funbrain.com/

This website not only contains cool games and web comics, it actually will help 'tweens with homework and build Math and Reading skills. This website is a great combination of fun and education where 'tweens can actually enjoy learning. Funbrain offers users the following categories: "Math Arcade," "Reading," "Arcade," "Playground," and "All Games." Each of these sections offer unique games and activities that will help 'tweens, especially tweens struggling with reading. Moreover, if 'tweens are looking for a way to kill time, they can play all of the games that are offered on the site.

Another great feature of this website is the "Web Books + Comics." Fans of  "The Diary of a Wimpy Kid," can actually read the book online, which is pretty awesome since the books are always checked out. Moreover, this book will take readers straight to the "Diary of a Wimpy Kid" website, which contains much more stuff and information about the book. Along with this series, FunBrain offers other web comics and e-books that will appeal to 'tweens such as the "Amelia Writes Again," by Marissa Moss, and comic strips. Furthermore, there is an "Entertainment" section that redirects users to the Family Education site, which lists movie reviews and a list of television shows. Not only is Funbrain a site for 'tweens, but for parents and educators as well. As an alternative to popular media, this site will be a nice change of peace for the wired 'tween.

Funbrain

Posted by Deborah Takahashi
Plot Summary:
Just when we thought that all fairy tales were wholesome, happy, and sweet, Shrek proves that  all is not so well in the land of happy ever ever after. Shrek is an ogre who lives peacefully in his swamp away from everyone and everything. However, this all changes when Lord Farquadt banishes all fairy tale creatures to the swamp and Shrek is not happy about this. Actually, not only were fair tale creatures banished, people auctioned off their magical animals and that is how Shrek met Donkey. In order to get everyone out of his swamp, Shrek travels to Duloc to Farquadt to relocate the creatures. Well, as it turns out, Shrek becomes the unwilling champion to retrieve the princess that Farquadt wants to marry in exchange for a fairy tale creature free swamp.

With Donkey in tow, Shrek travels to this tower to get the princess, who turns out to be Princess Fiona. Although Fiona seems to be the stereotypical princess, she is actually pretty awesome since she managed to school Robin Hood, and his merry men, in martial arts. As Shrek and Fiona get to know each other, they actually have a lot more in common then they would have thought--especially the ogre part. In this hysterical tale of a cranky ogre, a nontraditional princess, and a hysterical donkey, 'tweens will laugh, cry, and just plain love this movie!

Genre:
Tween Movies

IMDB Rating:
Rating: PG

Shrek

Posted by Deborah Takahashi
Monday, November 22, 2010
Cartoon Network | Free Games and Online Video from Ben 10, Star Wars and Total Drama Action! (n.d.). Retrieved November 23, 2010, from http://www.cartoonnetwork.com/index.html

Honestly, what 'tween wouldn't love a site that offers free video games, applications, and games online? Cartoon Network (CN) is one of the more popular television stations where 'tweens can not only access goofy cartoons, but the Star Wars Clone Wars episodes and games. The website, providing the internet connection, may take a few seconds to load since it is incredibly Flash heavy. Otherwise, it is very easy to navigate. Users have a variety of options to search such as: television show line-up's, discussion boards, games, videos, and shop the online store. Users are allowed to register for accounts (there is no age limit) to access special features. Users, before they sign-up need to read the rules and regulations because CN clearly states that any violation of the user agreement will end in account termination; kids are asked to have their parents read the rules.

CN offers 'tweens over 230 online games AND they can watch full episodes, and clips, of their favorite cartoons such as: Ben Ten Ultimate, Bakugan, Pokemon, Beyblade, Mad, Batman, and Robotomy. CN updates their site, regularly, to provide their viewers with new episodes and previews. Another great feature is the forum section, "Fan Talk", where users can discuss a variety of topics about game creators, episode commentary, and random stuff in general. 'Tweens will definitely enjoy this site since they can access it from any computer with internet access, especially library computers. Although CN is not based on educational value, it is a great tool to help 'tweens unwind from their hectic day.

Cartoon Network

Posted by Deborah Takahashi
Plot Summary:
Fearless is by far Jet Li's best film not only as a martial artist, but as a dramatic actor. In this film, Li portrays a man named Huo Yuanjia who is not only a perfectionist when it comes to martial arts, but his sole mission in life is to never be defeated. Clearly, Huo is talented and very good, he lacks the humility. Despite all of his triumphs, he has been taken advantage by every person who wants to be his student and racks up a huge debt with his best friend and loses sight of what's important to him--his family. One day, Huo's world comes crashing down when he he kills a well renowned martial artist who was framed by one of his so-called student in friend. Sadly, the nephew of the man he killed took his revenge and killed Huo's mother and daughter, which left Huo heart broken. Through year's of a drunken stupor and travels all over the country, Huo washes a shore and is taken in by a blind woman and her grandmother. Their way life manages to bring life into Huo, who not only learns the value of hard work, but forgiveness and redemption.

While Huo manages to get his life back together, China opened its doors to foreigners who, unfortunately, have ovetaken the country. In order to preserve the beauty, and the way of life, in China, Huo returns to form the Jingwu Sports Federation where Huo brings his life lessons, experiences, and training to his people to rejuvenate their sense of price and culture. However,  in order to show the world the power of the Chinese, he enters a competition where he takes on the greatest fighters all over the world, which brings hope, joy, and tragedy to the people of China. 'Tweens will not only love the amazing martial art sequences, but will be entranced by the journey that Huo endures in order to become a better and wiser person through martial arts and self-discipline.

Genre:
Teen Movies


IMDB Rating

Rating: PG-13

Fearless

Posted by Deborah Takahashi
Plot Summary:
Unlike most young ladies with delusions of grandeur, Sophie is the exact opposite. Sophie is not really ambitious, confident, or outgoing; hence, why she does not pursue idle dreams or go on adventures. In fact, life for Sophie is kind of boring until she meets an an enchanting man named Howl.  After saving Sophie from unsavory characters,  Sophie's life is forever changed when a witch walks into her hat store and curses her with old age. Not knowing what to do about the witch, Sophie leaves her home looking for answers and then spots a peculiar fortress on legs--a castle on legs!

The moment Sophie hops on board the fortress, she not only secures a job as a housekeeper, but learns that the castle belongs to Howl. Moreover, she learns that he isn't just a good-looking man, but a powerful wizard whose powers are unpredictable. What is even more surprising is that Howl's very existence depends on the flame that fuels the fortress and his name is Calcifer. In this amazing adventure, Sophie not only learns to have faith in others, but to believe in herself, especially when she is fighting for the one she loves.

Genre:
Tween Movies


IMDB rating:

Rating: PG

Howl's Moving Castle

Posted by Deborah Takahashi
Sunday, November 21, 2010
Plot Summary:
Just when puberty cannot get an harder, it is now time for "the talk." Some parents may be just fine in explaining sex and body changes, but some, sadly, may not. This guide is probably one of the neatest guides I have come across. Bailey not only explains the basic functions of sex, sexuality, and reproduction, but she does an amazing job integrating the social aspects of sex as well. This book is divided into several sections that focus on: boy stuff. girl stuff, love, pregnancy, contraception, and why 'tweens need to know about their bodies and decision making. This book includes illustrations and examples that will not overwhelm readers; in fact, they may make them giggle, which is important since this such a heavy topic. Moreover, the section focusing on boy and girls issues includes important information that 'tweens may be to embarassed to ask their parents about (i.e., is a bendy penis bad or can a virgin wear a tampon). Bailey does a great job debunking all of the silly claims about sex, pregnancy, masturbation, and hormones, which is imperative since 'tweens tend to believe their friends over licensed professionals. Another amazing aspect of this book is the section that focuses on 'tweens and love (this particular area includes homosexuality, losing one's virginity, relationships, and saying 'No" to sex is actually a good thing. I definitely enjoyed reading this book and plan on buying it to save for my future 'tweens. :D

Genre:
Tween Nonfiction

Books Similar to Sex, Puberty, and All That Stuff:
Reading/Interest Level:
Ages 10 & up
Plot Summary:
For those who love manga, but have no clue how to draw, will find this book incredibly useful. This guide includes highly detailed instructions and illustrations that help new artists from start to finish. The introduction of this book is absolutely necessary. Not only does it provide a basic review of the manga process, but begins with the basic concepts of manga, which is to formulate a "word-chain" game, which provides the basis of the manga. As someone who loves Manga, I was actually suprised that this kind of technique is utilized to create manga. Although manga varies from traditional stories, it does require the same type of planning and outlining like a typical ficitonal work. Once artists have learned how to make these "word chains" they can learn how to spin it by forming applying a setting that has an historical, horror, romance, school, and/or action plot to get the story going.

Once artists have their storyline, the real fun begin. This book literally lays out all of the tools, materials, computer programs, and techniques needed to create an entire manga. Readers can easily refer to this section in case they make mistakes, but once artists have everything set they can begin their manga by learning how to draw different faces, emotions, actions, characters, and the manga outline (picture +words). Moreover, this guide teachers users how to use artistice techniques such as Perspective to make their drawing more realistic and professional. There is a lot to be learned in this books and 'tweens who are dying to become the next Tite Kubo (creator of Bleach) will need to start somewhere and this book is the perfect place.

Genre:
Tween Nonfiction

Books Similar to How to Draw Manga: Super Basics:
Reading/Interest Level:
Ages 10 & up
Product Summary:
Fans of the manga and anime will not only love the nonstop action of this game, but the battles, themselves will give players an extreme upper body workout they were not anticipating. In this game, players can choose their favorite character from "Bleach" and spar with with the computer or another player. Each characters has their own unique weapon and moves, which require a few rounds of fighting to master. When players complete certain rounds they can unlock a ton of special features, which can be used as the battles become more difficult. Not only can players unlock these features, but they can unlock new players on top of the 30+ characters already provided.

When the players decide their character they can choose from several different scenes, which are beautifully animated. Like most fighting games,  there are bars that measure life force and power source so players know when to use hidden tricks without inadvertently killing themselves. The game, since it is a fighting game, is violent, but nothing too horrible or a 'tween can not handle. However, the real test of the game is not withstanding the violence, but how physically fit the player is; in order to operate the character, players must use the remote and nunchuck to move their fighter, which can be exciting and exhausting.

Ages: 
12 & up

Video Game Platform: 

Nintendo Wii

Number of players: 

1-4 players

Bleach: Shattered Blade

Posted by Deborah Takahashi
Product Information:
All hail the Gods of Rock! In this installment of the ever popular "Guitar Hero" provide players with even more songs to play PLUS a variety of venues and gear to earn. Moreover, in this version of the game, players can actually form their own bands, which makes the competition even more exciting as the participate in the "Battle of the Bands." Another great feature of this game is the eclectic mix of music that includes 311,Jimi Hendrix, the Bestie Boys, Alice Cooper, Interpol, The Eagles, The Cult, Rage Against the Machine, Van Halen, Silver Sun Pickup's, Bon Jovi, Ozzy Osbourne, Sublime, and Tool The list of these greats go on and on!

If players are  want to create their own rendition of popular hits, or compose all original pieces, there is another great feature called "Music Studio" music program. Not only will 'tweens have a million hours of playing, and perfecting their guitar skills ,they will have the opportunity to make their own music or just have a plain old good time beating the game as they rock out to some of the greatest music ever!

Rating: 
Ages 9 & up

Video Game Platform: 
Nintendo Wii

Number of players: 

1-4 players

Guitar Hero: World Tour

Posted by Deborah Takahashi


Plot Summary:
In this amazing remake of the classic cartoon series, Sam Whitwicky's life changed the moment he got his first Chevy Camero. A long time ago, an ancient race called Autobots were at war with the Decepticons. When Optimus Prime defeated Megatron, the leaders of the Decepticons, the Autobots were nearly wiped out. Many, many years later, the Decpeticons have finally tracked down their fallen leader after learning that the key to the master's whereabouts lay with a hormonally charged teenager--Sam Whitwicky

One night, as Sam was sleeping, his car took off and he followed it. The moment he found his car, and a brief trip to jail for trespassing, Sam meets the Autobots for and learns about their culture and why they need a device called the "All Spark" cube. This particular cube has the power to turn any piece of machinery into a lethal weapon and that is why the Decepticons have invaded Earth to find it.  If  the Autobots are unable to stop Megatron, and destroy the cube, then Earth will be enslaved and everything that Sam loves, especially his soon-to-be girlfriend, will cease to exist. This movie is full of lots of action, comedy, drama, and suspence. 'Tweens will not only go crazy for the special effects, but enjoy the ending where we all know that good always conquers evil.

Genre:
Tween Movies

Rating: PG-13

Transformers

Posted by Deborah Takahashi
Plot Summary:
Jack Canfield, author of the well known "Chicken Soup for the Soul" series, bring 'tweens with their own collection of stories, which they can relate to. In the introduction of this collection, is a note meant for 'tweens readers that not only guide them through these stories, but encourage them to take refuge in these tales when there is no one to talk or confine in. Moreover, this collection aims to provide 'tween readers with anecdotes and situations that will not only help them survive adolescence, but take joy in the small things that make all of the bad stuff get away.
This collection contains eleven sections that provide stories on the following themes: "Achieving Dreams," On Friendship," "On Family," "On Love," "On Death and Dying," "On Attitude and Perspective," "Overcoming Obstacles," "On Choices," "On Tough Stuff," "On Changes," and "Eclectic Wisdom." Clearly, with this diverse selection of themes, readers will not only learn a thing or two, but probably find a story that will not only capture their attention, but help them sort through their own problems.

Genre:
Tween Anthologies

Books Similar to Chicken Soup for the Preteen Soul:
Reading/Interest Level:
Ages 9 & up
Thursday, November 18, 2010
Plot Summary:
If there are two things in life that Nina loves it is: sweets and looking for her prince charming. One day, as Nina, was enjoying a yummy piece of cake, a small jewel lands on the top of her cake resembling a piece of candy. As Nina dives into her dessert, she swallows the drop, which turns out to be a jewel called the "Crystal Pearl."  Immediately after eating the jewel, two boys from the wizard world come out of nowhere in pursuit of this jewel. When they find location of the jewel, all they see is a Nina. Completely unaware of what is going on, Nina finally realizes that she swallowed the jewel these boys are looking for. Unfortunately, this capture of this jewel is part of a final examination that the boys, Zero and Ichi, must collect in order to become wizards. However, with this mix-up, a potion to extract the jewel will require a lot of time, which Zero is not happy with. Just when everything seemed to be okay, Nina is being pursued by other wizards and they are not as friendly as Ichi and Zero. In order to protect Nina, and the jewel, Zero and Ichi vow to protect Nina until the potion is made. In this delightful tale, Nina will finally have the chance to see who is truly her prince charming: Zero or Ichi.

Genre:
Tween Shojo Manga

Books Similar to Mamotte! Lollipop
Reading/Interest Level:
Ages 10 & up

Mamotte! Lollipop By Michiyo Kikuta

Posted by Deborah Takahashi
Plot Summary:
Alex Rider is an average fourteen year old guy who lives with his Uncle Ian (Alex's parents are gone). One day, when Alex returns home, he is told that his uncle was killed. Confused, and upset, Alex cannot fathom why anyone would want to do this to a banker until he sees the bullet holes in his uncle's car. Although people were telling him he was involved in an accident, he realized that accidents don't involve gun shots. When Alex starts putting things together, officials from the British government reveal to him that that his uncle wasn't a banker at all, but a spy. 

Alex Rider's mission is to investigate Sayles Enterprises., which have recently created a super computer called "Stormbreaker." Now that Ian is dead, Sayles Enterprises is now under investigation for this murder and ties to countries with bad intentnions. Unfortunately, Alex has been chosen to lead these investigation by posing as an honor student who will be accepting the "Stormbreaker" donation, which is being donated to every school in the area. Just like 007, Alex must go behind enemy lines to think out the truth with some really gadgets. Plus, Alex must put his fear and anger aside in order to bring justice to those who are responsible for his uncle's death. Stormbreaker is the first installment of the "Alex Rider" series where 'tweens will enjoy the nonstop action, plot twists, and the suspenseful ending.

Genre:
Tween Adventure

Books Similar to Stormbreaker
Reading/Interest Level:
Grades 6 & up

Stormbreaker by Anthony Horowitz

Posted by Deborah Takahashi
Wednesday, November 17, 2010
Plot Summary:
Esperanza (Hope in Spanish) is not the average 'tween. Not only is she wealthy, she have ever known what it is like to have to earn her luxuries. Her father, a prosperous rancher, not only loves his daughter, but is a kind and generous man. Esperanza also has two step-uncles, whom she is not fond of, but the day of her twelfth birthday brings tragedy instead of joy. When Esperanza's father does not return home that night, her fate was sealed the morning when a wagon brings the body of her father home. Moreover, in these times, women were not allowed to own land so when the bank threatens to leave Esperanza, her mother, and her housekeeper destitute, Tio Marco, a very bad man, offers to marry Esperanza's mother in order to keep the ranch.

Rather than becoming the wife of a terrible man, Esperanza and her mother flee Mexico and come to California in search of better life. However, their exodus could not come at worse time since the US is suffering from the Great Depression. Having no choice in the matter, Esperanza must work as one of the many migrant farmers who worked for pennies just to stay alive, especially when her mother gets sick and she is the sole provider for her family. Frustrated and dissatisfied with her circumstances, Esperanza trudges on without the luxuries, Esperanza learns humility and sacrifice through hard work and faith that everything will be all right and that hope will rise above it all.

Genre:
Historical Fiction

Books Similar to Esperanza Rising:
Reading/Interest Level:
Grades 4 & up

Esperanza Rising by Pam Muñoz Ryan

Posted by Deborah Takahashi
Plot Summary:
This guide is essential for any 'tween and teen collection simply because it is just awesome. Fans, and avid players, of Guitar Hero, and musicians, will appreciate this songbook since it includes  the guitar tab for all of the songs from Guitar Hero III: Legends of Rock. From Social to Distortion to Black Sabbath to Guns and Roses, 'tweens have been introduced to some of rock's greatest bands, which will inspire them to not only take up real guitar lessons, but learn to play the music that has shaped the world and continues to remain a rock legend.

The guitar tab music includes music notes and tabs that makes playing a lot easier for beginners. Once guitarists become more skilled they can tackle the real action as they move from rhythm to lead guitar sections. When I first laid eyes on this book, I was impressed not only with the collection of songs, but was extremely happy that the entire score was included rather than an abridged version, which allows guitarists to improve their skills.

Genre:
Tween Nonfiction

Books Similar to Guitar Hero III: Legends of Rock Songbook:   
Reading Level/Interest Level:
Anyone who can read guitar music
Plot Summary:
'Tweens who want to get in touch with their inner geek will not only find many easy projects to work on, they will be able to build these "toys" in the comfort of their own homes. Before young scientists begin their projects, it is imperative that they read the section on safety. Although these projects are simple, and small, they do require assembly that involves tools that could smash,cut, and burn young fingers.

Once readers become familiar with safety procedures, they are several different projects they can work on in the following areas: chemistry, aerodynamics, electricity and magnetism, computers and electronics, mathematics, and biology. Most of these projects require regular household items, which are easy to find; however, the more complex projects require specific tools that may take a few days to find and a little more money to purchase. Besides this element, this book is very well written with simple instructions and photographs to help tweens build their very own hydrogen cells, homemade ice cream, and computer-controlled radio transmitter.

Genre:
Tween Nonfiction

Books Similar to Return of Gonzo Gizmo:

Reading Level/Interest Level:
Grades 5 & up

Return of Gonzo Gizmos by Simon Field

Posted by Deborah Takahashi
Home - Beacon Street Girls. (n.d.). Retrieved November 17, 2010, from http://www.beaconstreetgirls.com/
As one of the more popular, tween girl series, Beacon Street Girls (BSG), has a website that not only contains information on the books, but there are a variety of interactive games and tools that help developing young girls. 

According to BSG: "The mission of the company is to provide the kind of positive role models and empowering messages that help girls believe in themselves, whatever their challenges. The BSG brand crosses socio-economic barriers and provides problem-solving tools within an entertaining format that girls can apply to their own lives"(para.1). After searching this website, 'tween girls not only have a community they can belong to, but play games, download free stuff, post reviews on their favorite BSG book, win prizes, learn more about their favorite characters, and explore the world these fabulous girls live. Moreover, girls can join the BSG clubs, which focus on sports, academics, science, and art.  

Beacon Street Girls

Posted by Deborah Takahashi

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Deborah Takahashi
Pasadena, CA, United States
My name is Deb and I am a Librarian who absolutely loves to read and recommend books to teen and tween readers. In this blog, you will find reviews on a variety resources ranging from books, movies, video games, and much more. Please feel free to leave any feedback, especially book recommendations!
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